The sixty page supplement added several other new concepts to the D&D game, including demons (and their lords Orcus and Demogorgon), psionics-using monsters (such as mind flayers), and artifacts (including the Rod of Seven Parts and the Axe of the Dwarvish Lords). This section contains new intelligent, cursed, and artifact items, the most notable of which include the Regalia of Might and the Rod of Seven Parts.Eldritch Wizardry introduced psionics and the druid character class. Three pages of weapon abilities is followed by 24 pages of specific magical weapons. Made from the essence of creatures with natural armor, it grants the drinker with an armor class bonus.Ī large part of the book focuses on magical weapons. Many new potions, rings, staffs, rods, and wondrous items are detailed in this chapter, including a new type of potion called Elixir Armor. Rules concerning mounts, several magic items relating to animal training, and new mounts are proposed. Several new creatures are introduced, such as the Climbdog. A section on pets discusses the training of animals and legendary creatures as guard animals and pets. Statistics are also given for cheap to expensive mercenaries, including some fantasy creatures, such as pixies. Prices are given for hirelings of various skill levels. Several magical items are given for the use in vehicles, such as the Wind-Favored Sails.
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Rules are given on how to control mounts, and what happens when two vehicles crash. Also included is a discussion on economic systems in the fantasy world.Ī wide range of vehicles are discussed in this section, from nautical wind-powered ships and horse-drawn carriages, to zeppelins and triceratops.
This second lists the details and price of clothing, candles, alchemical items, and other adventuring necessities the section consists of approximately 145 items. It describes several different materials for use in creating weapons or armor, such as bronze and coral. As well, the section lists the different weapons used throughout the different cultures and time periods, and the names they were known by. It introduces many new weapons, such as the Gyrspike, a sword with a spiked ball attached to the hilt by a chain. The first section of the book is concerned with mundane weapons and armor. Chapters are "Weapons and Armor", "Adventuring Gear", "Vehicles", "Hirelings and Creatures", "Magical Items", and "Special Magical Items". This book has an introduction, six chapters, and an appendix containing random treasure tables. Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood. The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt. It succinctly and authoritatively describes so many fantasy objects taken from medieval eras that, unless you already know all of this stuff and more, would simply be necessary if you even want to know what you are talking about when discussing armor, weapons, and equipment." Reviews ģrd edition Arms and Equipment Guide ĭieHard GameFan said that "I can't think of any circumstances where I would not recommend this book. He complained of too many unlabeled illustrations and the absence of an index, saying that they "mar this otherwise first-rate reference". Practical applications complement the colorful descriptions, making this particularly useful for players who want to know exactly how weaponblack or stirrups affect the game". He said that the designers "probe the mysteries of the Player's Handbook equipment lists in lavish detail. He suggested this book "has the answers" for " AD&D game players baffled by the differences between chain mail and brigandine armor, and who don't know a bardiche from a barbell". Rick Swan reviewed Arms and Equipment Guide for Dragon magazine #192 (April 1993). Interior artists included Daniel Horne, Erik Olson, Keith Parkinson, Michael Weaver, Kelly Freas, Laura Freas, Mark Nelson, Karl Waller, Valerie Valusek, Stephen D. The book was edited by Anne Brown and Jon Pickens. It was intended for the 2nd edition of Advanced Dungeons & Dragons, and was published in 1991. The original Arms and Equipment Guide was designed by Grant Boucher, Troy Christensen, Jon Pickens, John Terra, and Scott Davis. The original Arms and Equipment Guide explored and expanded the second edition Advanced Dungeons & Dragons Player's Handbook equipment lists in detail.